- For a gallery of examples for Teleportation, see here.
Nightcrawler (Marvel) teleports out from a cloud of smoke.
Teleport from one location to another
The ability to move instantaneously from one location to another without physically occupying the space in between. A sub-power of Spatial Manipulation.
- Coordinate Change
- Coordinate Movement
- Spatial Movement
CapabilitiesEditThe user can move somewhere without physically traveling: user thinks of a destination and can appear there at will. User’s molecules may travel at light-speed or may be realigned mentally at target destination, or may use quantum superposition, in which the user teleports by replacing and restocking energy in a spatial behavior.
While teleportation may seem like simply for travel, it can actually a valuable ability, as it can be used offensively (and quite powerful, as a spatial attack), while offering superiority in terms of movement speed and distance coverage, and a skilled strategist/tactician can use it for many innovative manners.
- Empathic Teleportation: Teleport to those the user has strong feelings for or can teleport to those who have strong feelings towards the user.
- Matter Substitution: Substitute one collection of molecules with another.
- Remote Teleportation: Teleport others away without transporting oneself along with them or requiring physical contact; can be used both offensively and defensively.
- Teleport out of harm's way.
- Teleport into the air at steady intervals to simulate Flight.
- Teleport great distances, reducing travel time.
- Teleport past walls and obstacles.
- Teleport objects to another location, creating instant mailing.
- Teleport objects into a target, causing telefrag, which can punch holes or bisect the target.
- Teleport objects into another object, causing the object to displace the object teleported. (Using glass to cut a concrete pillar or metal sticks into a target's body.)
- More advanced users can teleport air or water molecules when more physical ammunition is lacking.
- Teleport an attack back at a target.
- Teleport a target to users front to intercept an incoming attack, defending themselves and causing the target's attempt to backfire at the same time.
- Teleport anything small to around the target to immobilize the opponent.
- Teleport a massive object above the target, letting it crash down to crush the target to death.
- Teleport a burst of air into the atmosphere and/or earth, causing shock waves or earthquakes respectively.
- High-level users can teleport parts of a target away, such as removing a limb, internal organs, or even their head, instantly killing them.
- Phasing into (or physically moving into) the Astral Realms at one location, and stepping out into another location, may accompany Cosmic Manipulation.
- Lunaportation: Teleport through the the energy of the moon. A minor ability that be accessed by Lunar Manipulation.
- Solarportation: Teleport by solar energy from the sun. A minor ability obtained through Solar Manipulation.
Cosmic Teleportation: Teleport anywhere in the universe.
Location Swapping (Switching/Trading)
- The ability to psychically distort space to exchange one subject with another. The user can trade himself out of a disadvantageous situation, into an advantageous position, held by another person. He can even use it to teleport any subject, but it often requires that an object or subject of similar size take the teleported object’s place.
- The ability to teleport anything to anywhere. This includes from illusion to reality, into one's mind, and even conceptual things such as teleporting wounds and diseases off of a body. The ultimate form of teleportation.
- Warp the space-time continuum for instantaneous movement.
- Following a teleporter through their jump scar (right place right time teleportation).
- Teleport to any person the user desires to find.
- The body breaks up into various materials (i.e. ice or crystals, rose petals,) and reconstruct elsewhere, possibly moving as the materials. In some cases, the user's limbs and body simply separate and reform in another location.
Elemental Teleportation (Sympathetic Travel)
- Movement accomplished through only a certain element.
Instant Transmission (Energy Reading/Transportation)
- User can teleport to any location as long as they can find an energy source to lock onto. They may need, Ki Sense, Aura Reading, or Energy Vision in order to do so.
- Movement accomplished in which the user’s body's molecules disassemble at one point and come back together at another, may accompany or be accomplished by Elemental Manipulation.
Telepathic Teleportation (Psychic Teleportation/Psychoportation)
- Movement accomplished by psionically converting the user’s body into a thought wave, then traveling into the mind of a subject, and jumping from that mind to the mind of a person at the desired destination.
- Movement accomplished by "bubbles", "orbs" or domes of psionic energy set at the starting point and the destination point. Usually requires Energy Manipulation to control the bubbles.
- Movement accomplished by a blinking light and/or a blinking sound, usually accomplished through Light Manipulation or Sound Manipulation.
Dream Teleportation (Oneiric Teleportation/Dream Travel)
- Movement accomplished during sleep; the user’s REM sleep affects the space-time continuum, teleporting the user to wherever he dreams of (if the place exists); this ability may be accompanied by Hibernation and/or Lucid Dreaming.
- Transportation of the molecular particles of the user after the occurrence of death through the combination of Resurrection and Teleportation.
Beacon Teleportation/Anchored Teleportation
- Movement accomplished with a beacon, so that teleportation cannot be diverted or negated (or hindered by distance). The beacon can usually be reset at any time by the user’s will.
Catoptric Teleportation (Mirror Travel)
- Movement accomplished entering into or between any two mirrors or reflective surfaces (only on the current plane), or may teleport subjects into mirrors, trapping them within (Mirror Imprisonment).
Doorway/Gateway Teleportation (Door/Gate Travel)
- Movement accomplished by stepping into any door or through any (archway) gate and stepping out into any other door in the user’s range.
Organic Teleportation (Biased Teleportation)
- Movement where any organic material connected to the user, including the user itself, is sent to the destination, but any non-organic material is left behind.
- Movement accomplished in which the user’s body's molecules disassemble at one point and come back together at another, requires a computer to control rebuilding process.
- The user can teleport into and out of subspace (also known as hyperspace), an "alternate" space to the "normal" space. This allows the user (and anything that they teleport) to travel much faster than the speed-of-light in normal space, as they move from one location to another instantaneously, while ignoring all physical obstacles in between.
- Converts molecules into faster than light energy particles the reconstitutes in second machine, covers great distances in very little time. Not a short range method. May require the assistance of Technopathy.
- Conscious Spatial Awareness: In relationship with teleportation, allows the user to know where not to teleport to prevent unwanted telefrag.
- Dimensional Travel: Teleport between different dimensions.
- Spatial Displacement: Take sections of space and teleport it around.
- Spatial Expansion: In relation with teleportation, allows the user to expand the empty space in an area to provide room for the object being teleported.
- Summoning/Banishment: Teleport targets to or away from oneself.
- Time Travel: Teleport from one time period to another (spatial location may or may not remain the same).
- Verbal Teleportation: Teleport by uttering a location's name and being teleported there.
- Ability to refuse to be teleported by force; the user of this ability can also prevent the teleportation and time-travel (Dimensional Travel) of others. Usually accomplished by Mental Manipulation or Mind Control.
- Ability to divert the destination of a subject's teleportation. The user of this power must know what the place looks like or the teleporter will just "jump" to any random location. A variation of Life-Force Manipulation.
- Ability to prevent targets from using any kind of teleportation. Not usually permanent.
- If the user's power is calculation-based, low intellect and stress may hinder your ability.
- If the time-space coordinate the user is teleporting to is already occupied, the user might get thrown to another location, or suffer some other sort of teleportation malfunction.
- May not be able to teleport other teleporters due to spatial contradiction.
- Objects teleported may lose their speed.
- Users may be required to know the area they are teleporting to in order to teleport properly.
- Users may have their power restricted to usage only under particular circumstances. For example, one may only be able to teleport whilst in shadow.
- Users may only be able to teleport a particular amount of times per time span, and overuse of the power may lead to self-damage and even death.
- The user may only be able to teleport within a particular distance from where they are to begin with.
- The user may only be able to teleport objects within a certain mass or density.
- This power is useless for escaping users of Omnipresence.
- Users of Teleportation Negation can prevent the user from teleporting.
- Users' teleportation is limited when the Spatial Cognizance is being interfered with, such as rain, chaff or anything that emits spatial noise.
- Teleportation causes spatial disturbance, allowing highly sensitive opponents to track down destination.
- Asgard Beaming Technology (Stargate SG-1)
- Bifrost (Norse Mythology, Marvel Comics)
- Chaos Emeralds (Sonic the Hedgehog)
- Enderpearls (Minecraft)
- Kanohi Kualsi, Mask of Quick Travel (Bionicle)
- Morphers (Power Rangers)
- The Mage Ring (W.I.T.C.H)
- The Stargate (Stargate SG-1)
- The Tooth of the Tonga (W.I.T.C.H)
- Trumps (The Chronicles of Amber)
- Zeta-Tubes (Young Justice - TV)